It's on my personal shortlist for Best Ever. Instead it's one of the most complete and rewarding singleplayer/multiplayer games of its time. Jason Regier, a programmer from the Myth team, described their design document as consisting of two lists - "Stuff that Rocks" and "Stuff that Sucks" - but despite (or because of?) this origin story, the end product is not just an incoherent bag of toys. It also has the engaging storytelling and gameplay that go into making a classic. What it does have is a collection of unusual or groundbreaking features such as 3D terrain, ballistic and collision physics, squad formations, a free-rotating player POV, and hardware-accelerated graphics that (thanks to maintenance from the fanbase) are still easy on the eyes. In defiance of established RTS conventions, it has no base-building, resource-gathering, or tech tree. Myth:TFL is a "real-time tactical" game released for Mac and PC in 1997 by Bungie Studios.
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